Whenever the player completes the required portions of one of the quest arcs they are allowed to begin the final arc and finish the game, even if the other arcs have not yet been started or completed. Each main quest arc contains optional side-quests in addition to the main quests. Rather than a single, overarching plot, the story of Legend of Mana is composed of a multitude of quests split into three main quest arcs, numerous other quests, and a final quest arc. In addition to the main game, after certain quests are completed Legend of Mana gives the player the option to delve into optional gameplay aspects centered around the hero or heroine’s house. Other areas feature enemies and bosses with which the player can battle. Many locations have non-player characters who give quests and information or sell equipment. The strength of the rankings is dependent on the Artifact, its position on the Map, and the rankings of adjacent Lands. Each Land is ranked from 0 (no presence) to 3 (strong presence) in its strength in each Spirit of Mana this in turn causes magic of that element to be stronger in that Land. Lands can also contain additional quests. Different Lands are generated from different Artifacts, each containing a quest which upon completion usually gives the player another Artifact. Adjacent Lands are not connected to move from one land to another the player must first return to the map screen. When an Artifact is placed in a space on the map, it creates a Land, and the player can enter that Land by selecting the position on the map. This map takes the form of a grid of spaces presented in an isometric viewpoint on a map screen. Instead, it features a unique “Land Make” system where the player generates the structure of the game world by placing objects, named Artifacts, on empty square plots on a map. Legend of Mana, unlike previous games in the Mana series, does not feature a set journey through a fixed world. This meter fills as the player damages enemies. Referred to as Special Techs, these abilities are powerful attacks by the main characters and support characters that can be used when the special move meter is full. Weapons let the player perform abilities in combat. The main character can equip a variety of weapons, armors, and accessories. Combat takes place in real-time, and in the location the player found the enemy rather than a separate battle screen. Battles occur when the player character encounters an enemy while traversing the world. These stats grow whenever the player advances a level, after gaining enough experience points from battle with enemies. Shadow Tactics: Blades of the ShogunĪnd strength, which represent the amount of damage the player can take or cause. The main character and companions each have their own set of numerical attributes including hit points. Both companions are typically controlled by the game’s AI, though a second player can take control of the support character, or load in their own character from a different save file, if present. One of these companions is an optional support character, which depends on what quest the player is performing, while another companion can be chosen by the player out of a roster of monsters, pets, and golems. The player controls the unnamed main character, and is assisted by up to two companions. Like previous games in the Mana series, Legend of Mana displays an angled top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures. Legend of Mana was directed by series creator Koichi Ishii, designed by Akihiko Matsui, and produced by veteran Square director and producer Akitoshi Kawazu. Most notably, it gives the player the ability to shape the world’s structure through the Land Make system, generating regions and quests in a non-linear gameplay system rather than a strong main plotline. While incorporating action role-playing elements from the prior games in the series, such as real-time battles, Legend of Mana has its own distinct style of gameplay. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa’Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.
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